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The impact of songs and games in english language teaching

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par Ndiaga SYLLA
Université Cheikh Anta Diop de Dakar - CAEM 2010
  

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Introduction

Language learning is a hard task which can sometimes be frustrating and demotivating. It is clear that a constant effort is required to understand, produce and manipulate the target language. Teaching English as a language in the 4th form in Senegal is sometimes a hard job to perform because of the number of impediments the teacher may encounter. The difficulties that teachers meet are most of the time the lack of motivation for the students to learn English since they are not exposed to hear and practise English everywhere and all the time.

To take up this challenge, teachers must permanently have recourse to songs and games to enhance the learners' desire to learn the language. It is obvious that a student is always a student no matter how old he / she is. Students learn better when they have the feeling that they are making progress. This happens when the atmosphere in the classroom facilitates it. There is a variety of activities that create this kind of atmosphere - games are only one of them. Playing a game is a great opportunity to repeat the material in a way which is encouraging and not intimidating. If the teacher adds the element of challenge and competition into it and caters to the needs of a larger range of students and learning techniques which suit them; the outcome will be great achievements.



We must discard the misconception which is that all learning should be serious and solemn in nature and that if one is having fun and there is hilarity and fun it is not learning. This assertion is entirely faulty simply because it is possible to learn a language as well as enjoy oneself at the same time. It appears then that one of the best ways of doing it is through performing songs and games.

One has to notice that many experienced textbook and methodology manuals writers have argued that songs and games are not just fruitless and time-filling activities; they are rather activities endowed with great educational values. This is why a great number of writers are today inclined to believe that songs and games should be treated as central not peripheral to the Foreign Language Teaching. A similar opinion is expressed by Richard Amato who believes games to be a fun but warns against overlooking their pedagogical value; particularly in Foreign Language Learning.

Games are easy ways of learning without being bored. And learning should not really become boring. Games therefore are relevant for adult classes too, provided they are adapted to the learners' level. Students in the 4th form need to have fun in language learning.

It is a good idea to develop or find games that inspire adults to learn the language. These are simply different games to those teachers use for young learners mainly students in the 4th form.

In the Senegalese context many teachers often use songs and games as short warm up activities or when there is some time left at the end of the lesson. This misuse of songs and games will not be beneficial to the learners because they are not performed in the right way.

As we see, songs and games should not be regarded as activities filling odd moments when the teacher and the students have nothing better to do. We can acknowledge that no one today can deny the efficiency and the effectiveness of songs and games in teaching English as a foreign language. We have to add that songs and games lend themselves well to revision exercises helping students remember material in an entertaining and pleasant way.

There are today so many writers and authors who assert that even though songs and games resulted only in noisy disturbances and entertained learners, they are worth paying attention to, and implementing in the 4th form classroom since they significantly motivate learners, promote greatly communicative competences and skills and generate adequately fluency.

Games have been shown to have advantages and effectiveness in learning vocabulary in various ways. First of all every one knows that games bring relaxation and fun for students. This can be simply accounted for by the fact that they help learners learn and retain new words and structure more easily. Second, games usually involve friendly competition and they keep learners interested.

It is not a fallacy in this sense to assert and maintain that these activities create the motivation for the learners of English to get involved and participate actively in the learning activities.

In the same line it is possible to say that the vocabulary games bring real world context and real life situations and enhance then students' use of the English language in a flexible and communicative way.

There is one aspect that teachers should not overlook. Whenever a game is to be conducted, the number of students, the proficiency level, the cultural context, the timing, the learning topic and the classroom settings are factors that should really be taken into account.

In an effort to supplement a lesson plan in the English language teaching classroom in the 4th form, teachers often turns to songs and games. This justification for using songs and games in the classroom has been well demonstrated as benefiting students in a variety of ways.

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